Tag: Labyrinth

  • winter break update #2

    Well guys, it’s been a busy break! I visited more family, worked on more projects, and am trying to stay in my software.

    Hung out with my family at Falls Park

    After seeing my mom’s side of the family for Christmas, I used my days off of work to start an awareness campaign. Right now, the proposed South Dakota budget reduces the SD Library budget by 64%! Click here for the article. I’ve always loved the library and want to let South Dakotans know. Together we can let our voices be heard and retain our amazing library resources.

    So as a start for my campaign, I wanted to create posters. I like my initial Lorax idea but upon second glance, the Lorax is a copyrighted icon. So he had to go.

    The first poster idea

    I decided to keep my poster simple. I really wanted to make it eye-catching and memorable, but time is of the essence in this moment. By going with a simple poster, I’m able to redirect my energy into the social media aspect.

    The final form! (for now)

    Now that I have a poster made, my plan is to print off copies and hang them up around town. Maybe even in surrounding towns. I also created a social media account (sdlibraryadvocates) on Facebook and Instagram. My goal is to highlight the many resources that our state library provides for us, as well as how to fight the proposed budget cut.

    I’ll keep you posted on my library crusade! Until next time 🙂

  • analyzing design in movies: Labyrinth

    analyzing design in movies: Labyrinth

    Design is all around us! It’s on labels, posters, papers, hand towels, you name it. So today, I thought I’d look at one of my favorite movies, Labyrinth, through the eyes of a designer.

    Labyrinth is a dark 80s fantasy movie with a cast of puppets as well as humans. Because of its genre, the design choices are over the top to portray the whimsical nature of the film. The muted colors, torn/decaying fabrics, and textures, and creepy masquerade masks contribute to the macabre fairytale feel. However, the lavish lace, brick structures, and elaborate costumes cement the viewer in a fantasy world.

    Some examples of the rather muted sets/world-building

    The design choices are very intentional and support world-building and character/character growth. One great example is the ballroom dream scene. The main character, teenage Sarah, bites into a peach. This sends her into a dreamlike sleep, where she imagines entering a masquerade ball. Sarah’s big white dress and lack of a mask are symbols of her innocence and naivety as she navigates this more adult-centric scene. Sarah’s white dress and Jareth’s blue sequined suit suggest importance in contrast among the rest of the muted costumes. In this case, the design choices reflect character importance and growth as Sarah is caught between her childhood and impending adulthood.

    Sarah and Jareth dance in her masquerade dream

    Here’s a great video of the scene. And then a video of bts, with the team explaining their choices.

    As designers, our decisions must have a purpose. After all, our job is to convey a client’s message. So do your research and be able to explain your work and choices.

    Happy designing! What should I cover next?

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